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Clarus Game |  Development Diary |


Tuesday, 23rd August 2011

Clarus game as it was presented in our Microsoft Tech-Ed 2011 Presentation:

Everything is working.  Game almost ready to release to Clarus, just waiting for music track.

Thursday, 18th August 2011

Maia working on car sprites for Road to Clarus:

Jay testing the gameplay with placeholder sprites in the game:

Clarus In Progress

Jay and Tristan testing multi-player with XBox controllers:

Clarus with XBox Controllers

Tuesday, 16th August 2011

Maia working on car sprites for Road to Clarus:

Thursday, 11th August 2011

Cameron having a go at car sprites:

Cameron Drawing Sprite

Tuesday, 9th August 2011

Maia's Clarus Car Sprite:

Maia's Clarus Car Sprite

Thursday, 28th July 2011

Jay almost finished the code and has the game working with rectangles representing the vehicles.  Maia starts work on a car sprite.

Thursday, 21st July 2011

Jay working on code for Road To Clarus Game:

Jay Working on Code

Friday, 15th July 2011

The boys planning how to make the "Road to Clarus" game.

Pictured: Mitchell, Jay and Tristan



Caution - Programmer Art Below wink


Working out playability/controls:

Working Out Controls

Starting the game in Microsoft Visual Studio to see if they can get it running:

Starting The Game

Last modified: Monday, 29 August 2011, 06:35 AM